Another World Machine environment. This time, I coaxed my poor little laptop to crank out a few dozen instances to add some grass, rather than go the Photoshop route on the foreground. With Avonlea and Kzahn in the middle, you can't make out all of the background, but it really was the impetus for this peice. I'm getting pretty decent results from my texturing in World Machine. It's nice to still be able to take that into Daz Studio and get a nice result.