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Filter Forge Cliff Lab II Prototype

A quick sequel to Cliff Lab, this started with a bit of experimentation and turned into a new type of cliff face. I've posted some of my WIP renders and material sets. Now you can see how it all turned out. In addition to the material set for the default preset, I am posting the newer test renders from the development of this filter. I will be submitting this to the library, as I solved the problem I was having with bit-map-based components that stalled the rendering process. Now that I've gotten the filter done to the point where it can be submitted, we'll see if it gets rejected. Here's a quick note about the controls; Preview allows you to make initial adjustments to Perspective, Scale, Stretch, Angle, Rock Slopes1 & 2, Overlap and Offsets, before smudging is applied to the base noise. Perspective does not apply in seamless mode. Rock and Moss Color are simple color pickers, with variable controls for Wetness and Mossiness.

Render

Render

Sketchfab

Albedo

Albedo

Height

Height

Metallic

Metallic

Normal

Normal

AO

AO

Roughness

Roughness

Test Render 16

Test Render 16

Test Render 17

Test Render 17

Test Render 18

Test Render 18

Test Render 19

Test Render 19

Test Render 20

Test Render 20

Test Render 21

Test Render 21

Test Render 21A

Test Render 21A

Test Render 21B

Test Render 21B

Test Render 21C

Test Render 21C

Test Render 21D

Test Render 21D

Test Render 22

Test Render 22

Test Render 23A - Wetness 50%

Test Render 23A - Wetness 50%

Test Render 23B - Wetness 100%

Test Render 23B - Wetness 100%

Test Render 23C - Height Adjustment

Test Render 23C - Height Adjustment