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Understreets

Another scene test for Child of Paradox. The working theory has been to set up and light various scenes ahead of time to get a sense of how much time and effort it takes to start a new scene from scratch, and then compare to the time it takes to add a scene in the same settings. Add in the render times, and I begin to see what sort of production schedule I'll need -- how quickly I can publish each page of an online comic.

Final Render

Final Render

Key Light

Key Light

Ambient Lighting

Ambient Lighting

Rim Lights & Caustics

Rim Lights & Caustics

Skeletons added (Left)

Skeletons added (Left)

Water Shader (default hue)

Water Shader (default hue)

Water Shader update & Light adjustments

Water Shader update & Light adjustments

Lighting Adjustment

Lighting Adjustment

Moved Skeletons

Moved Skeletons

Lighting Semi-final (No Caustics)

Lighting Semi-final (No Caustics)