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Substance Abuse

Over the past month, I've been learning Substance Designer. I created a simple Pixel Processor with hard-coded metal albedo values for common metals. I started with the metals with known values available online, and then added estimated values from the best photo references I could collect. These values were sampled from studio shoots, sampled from just outside the specular highlight.

I thought I'd test out the "save render to ArtStation" feature today, and this is the result; the Iray render was disabled for some reason, so this is an OpenGL render with the post effects enabled for DOF and lens flare, etc. I'm still in the learning process, so the substances I've done so far are pretty basic. As they get more interesting, I'll start to post them.