Another new terrain created in World Machine. My main laptop is down with the flu (aka Windows Update killed my computer) so I was not able to use Substance Designer for this one. The texturing was all done inside World Machine. The dragon is a Sub-Dragon LE using the Great Dragon Morphs and textures by Dariofish. Postwork was done in Photoshop, using my Maxfield-Parrish-ish photopainting technique.