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The Mission: A Meeting on the Ramparts

A Child of Paradox test scene; a common situation in RPGs, the young adventurers receive the details of a mission they are about to embark on. For this scene, the most significant new work was on the materials; fixing the gamma settings on Avonlea's outfit, and creating a larger texture for the turret in the background. The original texture was too small, and the repetition was glaringly obvious. The trick was creating an 8x larger version that had the same characteristics, with less repetition, and then creating a new Normal to go with it.