Another keyframe, trying out a different story setting and style of dress. This work is all being done on a laptop, with a decent GPU, so the work has been snail paced, with endless waiting on test renders every time I adjust something. Worse, my work space is available only for 6 hours a day. I've been updating materials on other props and wearables in my down-time, though. I've been able to tune my render settings to get a less grainy image in about 3 hours (my "Final Render"), but I'll have to wait for the opportunity to do an all-night render to get the quality I'm looking for.